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Programmeren voor kinderen

Mario tune voor Circuit Playground

Kopieer onderstaande regels code in je Sketch. Zet bovenin je Sketch de regel voor de CircuitPlayground library (bibliotheek).

void setup() { CircuitPlayground.begin(); } void loop() { Beep (330,100); Sleep(100); Beep (330,100); Sleep(300); Beep (330,100); Sleep(300); Beep (262,100); Sleep(100); Beep (330,100); Sleep(300); Beep (392,100); Sleep(700); Beep (196,100); Sleep(700); Beep (262,300); Sleep(300); Beep (196,300); Sleep(300); Beep (164,300); Sleep(300); Beep (220,300); Sleep(100); Beep (246,100); Sleep(300); Beep (233,200); Beep (220,100); Sleep(300); Beep (196,100); Sleep(150); Beep (330,100); Sleep(150); Beep (392,100); Sleep(150); Beep (440,100); Sleep(300); Beep (349,100); Sleep(100); Beep (392,100); Sleep(300); Beep (330,100); Sleep(300); Beep (262,100); Sleep(100); Beep (294,100); Sleep(100); Beep (247,100); Sleep(500); Beep (262,300); Sleep(300); Beep (196,300); Sleep(300); Beep (164,300); Sleep(300); Beep (220,300); Sleep(100); Beep (246,100); Sleep(300); Beep (233,200); Beep (220,100); Sleep(300); Beep (196,100); Sleep(150); Beep (330,100); Sleep(150); Beep (392,100); Sleep(150); Beep (440,100); Sleep(300); Beep (349,100); Sleep(100); Beep (392,100); Sleep(300); Beep (330,100); Sleep(300); Beep (262,100); Sleep(100); Beep (294,100); Sleep(100); Beep (247,100); Sleep(900); Beep (392,100); Sleep(100); Beep (370,100); Sleep(100); Beep (349,100); Sleep(100); Beep (311,100); Sleep(300); Beep (330,100); Sleep(300); Beep (207,100); Sleep(100); Beep (220,100); Sleep(100); Beep (262,100); Sleep(300); Beep (220,100); Sleep(100); Beep (262,100); Sleep(100); Beep (294,100); Sleep(500); Beep (392,100); Sleep(100); Beep (370,100); Sleep(100); Beep (349,100); Sleep(100); Beep (311,100); Sleep(300); Beep (330,100); Sleep(300); Beep (523,100); Sleep(300); Beep (523,100); Sleep(100); Beep (523,100); Sleep(100); Beep (392,100); Sleep(100); Beep (370,100); Sleep(100); Beep (349,100); Sleep(100); Beep (311,100); Sleep(300); Beep (330,100); Sleep(300); Beep (207,100); Sleep(100); Beep (220,100); Sleep(100); Beep (262,100); Sleep(300); Beep (220,100); Sleep(100); Beep (262,100); Sleep(100); Beep (294,100); Sleep(500); Beep (311,300); Sleep(300); Beep (296,300); Sleep(300); Beep (262,300); Sleep(1300); Beep (262,100); Sleep(100); Beep (262,100); Sleep(300); Beep (262,100); Sleep(300); Beep (262,100); Sleep(100); Beep (294,100); Sleep(300); Beep (330,200); Sleep(50); Beep (262,200); Sleep(50); Beep (220,200); Sleep(50); Beep (196,100); Sleep(700); Beep (262,100); Sleep(100); Beep (262,100); Sleep(300); Beep (262,100); Sleep(300); Beep (262,100); Sleep(100); Beep (294,100); Sleep(100); Beep (330,100); Sleep(700); Beep (440,100); Sleep(300); Beep (392,100); Sleep(500); Beep (262,100); Sleep(100); Beep (262,100); Sleep(300); Beep (262,100); Sleep(300); Beep (262,100); Sleep(100); Beep (294,100); Sleep(300); Beep (330,200); Sleep(50); Beep (262,200); Sleep(50); Beep (220,200); Sleep(50); Beep (196,100); Sleep(700); Beep (330,100); Sleep(100); Beep (330,100); Sleep(300); Beep (330,100); Sleep(300); Beep (262,100); Sleep(100); Beep (330,100); Sleep(300); Beep (392,100); Sleep(700); Beep (196,100); Sleep(700); Beep (196,100); Sleep(125); Beep (262,100); Sleep(125); Beep (330,100); Sleep(125); Beep (392,100); Sleep(125); Beep (523,100); Sleep(125); Beep (660,100); Sleep(125); Beep (784,100); Sleep(575); Beep (660,100); Sleep(575); Beep (207,100); Sleep(125); Beep (262,100); Sleep(125); Beep (311,100); Sleep(125); Beep (415,100); Sleep(125); Beep (523,100); Sleep(125); Beep (622,100); Sleep(125); Beep (830,100); Sleep(575); Beep (622,100); Sleep(575); Beep (233,100); Sleep(125); Beep (294,100); Sleep(125); Beep (349,100); Sleep(125); Beep (466,100); Sleep(125); Beep (587,100); Sleep(125); Beep (698,100); Sleep(125); Beep (932,100); Sleep(575); Beep (932,100); Sleep(125); Beep (932,100); Sleep(125); Beep (932,100); Sleep(125); Beep (1046,675); } void Beep(int freq, int duration_ms){ CircuitPlayground.playTone(freq,duration_ms); } void Sleep(int duration_ms){ delay(duration_ms*0.6); }



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